Brian J. Ross
Professor
Dept of Computer Science
Brock University
1812 Sir Isaac Brock Way
St Catharines, ON, Canada L2S 3A1

Office: E218
bross@brocku.ca

Education

Publications
Bio-Inspired Computational Intelligence Group. (BICIG)

  • I am not accepting new graduate students.
  • There are no internship, visiting researcher, or post-doctoral opportunities.

Research interests


Research Gallery

Biomodeling and Genetic Programming
(Janine Imada)

Using Evolution and Deep Learning to Generate
Diverse Intelligent Agents
(Marshall Joseph)

Diversifying Emergent Behaviours with
Age-Layered MAP-Elites
(Andrew Pozzuoli)

Distributed MAP-Elites and its Application in Evolutionary Design
(Derek Hon)

Strategies for Evolving Diverse and Effective Behaviours in Pursuit Domains
(Tyler Cowan)

Managing Diversity and Many Objectives
in Evolutionary Design
(Sheikh Faishal Basher)

Mixed Media in Evolutionary Art
(Jordan Maslen)

Evolving Passive Solar Buildings Using
Multi-Behavioural Diversity Search Strategies
(Umme Salma)

Neural Network Guided Evolution of L-system Plants
(Xuhao (Eric) Chen)

Objective Reduction in
Many-Objective Optimization Problems
(Arpi Sen Gupta)

Deep Learning and Evolutionary Art
(Fazle Tanjil)

Image Evolution Using 2D Power Spectra
(Michael Gircys)

Non-Photorealistic Rendering with Cartesian Genetic Programming using GPUs
(Illya Bakurov)

Evolved Communication Strategies and Emergent Behaviour of Multi-Agents in Pursuit Domains
(Gina Grossi)

Statistical Image Analysis for Image Evolution
(Elham Salimi)

Feature Selection Using Age-Layered Genetic Programming
(Anthony Awuley)

Interior Illumination Design Using Genetic Programming
(Kelly Moylan)

Online Texture Classification Using
GPU-based Genetic Programming
(Mehran Maghoumi)

Passive Solar Building Design
Using Genetic Programming
(Mahdi Oraei)

Genetic Programming for Non-Photorealistic Rendering
(Maryam Baniasadi)

Particle Swarms and
Aesthetic Virtual Photography
(William Barry)

Enabling and Measuring Complexity in
Evolved Architecture
(Adrian Harrington)

Aesthetic 3D Model Evolution
(Steve Bergen)

Evolution of Floor Plans
(Robert Flack)

Evolving Conceptual Building Architectures
(Corrado Coia)

JNetic Textures
(Steven Bergen)

Evolving 2D vectorized images
(Steven Bergen)

Evolving 2D image filters
(Craig Neufeld, Bill Ralph)

Evolving 2D textures using a model of aesthetics
(Bill Ralph, Hai Zong)

Evolving 3D procedural textures
(Adam Hewgill)

DCTG-GP: Logic grammars and GP
(Brian Ross)


Teaching

Previous offerings

Useful links for students


http://www.cosc.brocku.ca/~bross/
Department of Computer Science
Brock University
Disclaimer.